3D Asset Delivery Desk
Turn a self-contained GLB into a reviewable web delivery asset. Real scene inspection, optional orbit preview, explicit optimization settings and independent structural validation stay together in one local workbench.
How we build a check
This workbench processes supported inputs locally. We test calculations, file structure and generated artifacts using independent readers or known fixtures where available. The example runs the same processing path as a supplied input; it does not stand in for checking your own result.
Editorial responsibility
KitForma maintains this tool and its guides. The source notes on the tool page link to the supporting documentation. We do not claim affiliation with the referenced hardware manufacturers or platforms. Review date: 2026-10-19.
Limits and updates
32 MiB GLB 2.0; one embedded buffer; 2000 nodes/meshes, 10000 accessors, 3 million total accessor elements, 64 PNG/JPEG images; 16 MP/image, 32 MP total and 8192 pixels/axis; 45-second worker limit. Core glTF plus listed Khronos material/light/texture-transform/quantization extensions. No external/data URIs, Draco, Meshopt, KTX2, unknown extensions, FBX/USDZ conversion or geometry simplification. WebGL preview requires browser GPU support. If a specification changes or a result appears incorrect, send the relevant source URL and a non-sensitive reproduction to kitforma@outlook.com.
Open-source components
The tools use self-hosted open-source components appropriate to each format, including PDF.js, pdf-lib, fflate, SheetJS, MediaInfo by MediaArea.net SARL and others. Component versions and licenses. MediaInfo license · fflate license.